A dark, moody scene with a small, anthropomorphic figure armored with a feathered cloak, holding a spear, standing before a massive, floating Viking-style horned skull with plant growth on it. The background is foggy and ominous.
A video game scene showing a character with a spear, surrounded by small animal-like creatures, approaching a flying green robot. The background has floating islands and a misty sky with a sign that has a hand symbol.

A sneak peek at our next game! This action platformer is packed with good times!

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Interested in testing our latest game or development services? Please reach out. No spam or marketing, just the occasional game release. Thank you for supporting indie games!

Best, Conrad

Title screen of the game 'Feast or Famine' with cartoonish, spooky characters flying above and a landscape background.

Feast Or Famine

‘Feast or Famine was a hit game for a hot moment in 2014. At the time, I figured out how to make everything 2D, but was not yet a CG artist. FOF is the inspiration for ‘Stick & Stone - Demo coming soon:)

‘Trepid the game is still in development. One mechanic in particular is going to help solidify the direction of the game. Narrative is coming together, and happy with how the cg is looking like the concept and story pages.

Comic illustration of a mystical forest scene where a child is receiving a plant from a tree-like creature. The child comments about nearly dying getting there, and the creature thanks the child's father and gives a new key. The scene includes glowing blue flowers, pixelated stairs, and a small robot or bug on a branch, with dialogue bubbles about the reward and caution for dark spots.
A split image with a quote on the left side and abstract sci-fi artwork on the right side. The quote reads, 'It is mere rubbish thinking, at present, of origin of life; one might as well think of origin of matter.' - Charles Darwin. The right side features a futuristic, robotic, insect-like figure with the word 'TAPPED' in stylized blue font at the bottom.
A comic strip titled 'The Habitat' with three panels in a dark, abstract cityscape background. The first panel shows a girl with a hoodie and striped pants holding a glowing device, surrounded by dark spots. She says, 'She always knows what I want. I brought her the perfect gift.' The second panel depicts her floating in water, looking at a swarm of tiny flying creatures and thinking, 'Something wants to eat me! How did this area become so wild?!' The third panel shows her hanging upside down from a tree or branch, in an urban area with skyscrapers, holding a flashlight and thinking, 'This platform looks fertile enough for a door,' with a spider-like creature nearby.

Early Anim Cycles

A wooden cart filled with various bottles and containers.

The ‘Potion Shop Asset Pack is our first Unreal Product. This is an important step toward developing using Unreal Engine. I have been chipping away at a narrative game and this location plays a role.

Silhouettes of four characters with wizard hats, wands, and robes, standing in front of a haunted house, with the words 'They Might Be Wizards' at the top.
A small cartoon skeleton key on a yellow background.

Portal Block Tris

When the integration of animation and engineering elevates game design. In this demo, an entire game can be built from the information provided.

This game was inspired by the blocks used in the board game - Portal Block - Yes, we make board games too:)

A pile of small game cards, mostly black and white, with various illustrations and text instructions for game actions.

Design & Dev from over the years -

Animated characters including a knight in armor, an astronaut, a cowboy, and a green dragon standing in a line on a desert background.

Design For Input

This Demo ‘Story Time’ is an exploration in building intuitive touch tap and swipe controls. This is an experience with no wrong answers. The sandbox adapts and completes a story assembled by the player.

Three children playing hopscotch outdoors on a street with houses and trees in the background. One girl is standing on a bench while the others are holding chalk and a stick.

Design With Empathy

Friendly and empathetic design with an inclusive theme. This particular esthetic was developed to illustrate a diverse group of children on their way to school. This shape language also provides the flexibility to illustrate ideas like letters or directions.

Animated scene of a girl with brown hair leaning out of a red and brown cable car, smiling and looking to the right, with an urban background.

Design For YouTube

These shorts are 2d YouTube adaptation, of a 3d TV adaptation, of the 2d AAA Feature Film SPIRIT. During my time at DreamWorks, I was tasked with finding new ways to portray franchise characters. These 2d short stories were designed to re-imagine the cg characters of ‘Spirit Riding Free’, in ‘How We Met - fun memories of how the girls met their horses. These stories provide empowering introspective lessons for a diverse cast.

WATCH AN EPISODE HERE

Interior of an A-frame house decorated with plants, artwork, and furniture, including a guitar, a bench with pillows, and various decorative objects.

With Color & Light!

A colorful, animated-style illustration of a cozy attic apartment with a kitchen on the lower level and a bedroom on the upper level. The kitchen features a stove, a shelf with various bottles, and a large jar of candy or toys on the floor. An indoor plant in a blue pot is in the center. The bedroom has a pink bed with a window behind it, and there are hanging pots and plants suspended from the ceiling. The walls are decorated with patterned wallpaper and framed pictures.
Colorful children's playroom with climbing wall, swings, gym equipment, potted plant, trophies, play mats, TV, and large window with triangles.

With Story, Location & Character

The Netflix series ‘Dew Drops’ - DWA used these set pieces to pitch and sell the show. Each location is developed to reflect the personality of the residing character. The ‘ShoeBox illustration is a common method for describing an interior space.

A cartoon girl with large glasses and a school uniform playing an arcade game in a room filled with monsters and pixel art.
A cartoon scene of a family at the dining table. The mother, with red hair and glasses, is holding a bowl and smiling. The daughter, with brown hair, glasses, and eating from a plate, is using a laptop. A pig character in a business shirt and red tie is flying or floating above the table, wielding a large golden sword with wings, resembling a trophy with wings.